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Old Oct 28, 2006, 03:28 AM // 03:28   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Beastin Mugs (BM)
Profession: W/Mo
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Default Concept Class: Shaman

Tag.(hello)

heres another concept class from me

Shaman:the shaman is going to be losely based on native amarican folklore.

The shaman is a support character with many area and targered buffs.

"The Ancestor guides us all"
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Stats:
480 health
30 health
4 energy regen
65 armor

weapons: basic caster stuff and maby somethin new to be added later on

Armor
Headpeices: Carver's(+1 Totem Magic), Seer's(+1 Spirit Vision), Rain Man's/Women's(+1 Storm Magic), Medicine Man's/Women's(+1 Natural Remidies)

Sets:
-Prophet's Set: +7 energy
-Carver's Set: Totems last 25% longer(5% each piece)
-Rain Man/Women Set: Storm Magic last 25% longer(5% each piece)
-Medicine Man/Women Set: Your Natural Remedy skill heal for +5 health(+1 each piece)

Attributes:

Totem Magic: For each point in Totem Magic, you increase the power of your summoned totems.

Spirit Vision:[primary] For each point in Spirit Vision you increase the power of you Spirit Sight. Also increase the power of your spirit spells.

Storm Magic: For each point in Storm Magic you increase the power of your control over the weather.

Natural Remidies: For each point in Natural Remidies you increase the potency of your natural balms and cures

NOTE: your spirit vision allows you to see enemies through objects. also as you put more points in the attribute, it gets progressively better. With 0-3 you just see a grey aura around any enemy or a npc in radar range. at 4-6 you can see a color aura that can tell you what classes are made up in a group. At 7 and up you can see the enemies through almost any object. Also any enchantments, hexes and spirits will become much more visible to you at higher levels of Spirit Vision.

NOTE: Totem's are objects summon by the Shaman that can be buffs or debuffs. Totems effect everyone in radar range, are indestuctible, and last for 60 seconds. When a totem is summoned it erupts from the ground infront of the caster.

NOTE: you can only have one spirit spell on you at a time.

NOTE: any weather summoned by you will be cast centering you and will move with you until it runs out, unless stated otherwise.

Skills

Totem Magic

-Protective Totem: 10e, 65r. Totem spell
You summon a Protective Totem. Protective Totem has a 5-15% chance to block incoming attacks for all allies effected by Protective Totem.

-Spiteful Totem: 10e, 70r. Totem spell
You summon a Spiteful Totem. Whenever an ally effected by Spitful Totem is attack, their attacker takes 10-50 fire damage.

-Vegenful Totem:[elite] 10e, 80r. Totem spell
You summon a Vegenful Totem. If an ally dies while effected by Vegenful Totem, all nearbye foes take 20-80 holy damage.

-Storm Totem: 10e, 60r. Totem spell
You summon a Storm Totem. Anyone under the effect of Storm Totem has all elemental magic and storm magic increased by 1-3.

-Intimidating Totem: 10e, 75r. Totem spell
You summon an Intimidating Totem. Any foe approching Intimidating Totem moves 50-85% slower.

-Quaking Totem:[elite] 15e, 80r. Totem spell
You summon a Quaking Totem. When Quaking Totem is summmoned everyone is knocked down for 0-3 seconds. Every 10-5 seconds, all foes are knocked down for 0-2 seconds. When Quaking Totem ends, everyone is knocked down.

-Burning Totem: 10e, 60r. Totem spell
You summon a Burning Totem. Every 10-5 seconds, foes are set on fire for 1-3 seconds.

-Healing Totem: 10e, 60r. Totem spell
You summon a Healing Totem. All allies effect by Healing Totem have +2-6 health regeneration.
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Spirit Vision

-Strong Like Bear: 5e, 1c, 20r. spirit spell
For 5-10 seconds target ally melee attacks deal +1-5 damage.

-Hardy Like Bison: 5e, 1c, 30r. spirit spell
Target other ally has +20-40 health for 8-12 seconds.

-Wise Like Coyote:[elite] 10e, 1c, 45r. spirit spell
For 8-12 seconds target other ally has +1-5 energy and +0-2 energy regeneration.

-Swift Like Wolf: 5e, 1c, 30r. spirit spell
For 8-12 seconds target ally moves 25% faster.

-Mighty Like Mountain:[elite] 15e, 1c, 45r. spirit spell
For 12-18 seconds target other ally gains +20-80 health and +6-18 armor.

-Cleansing Gaze: 15e, 15r. spell
Strip target foe of 1-2 enchantments, 1-2 hexes, and of 1 spirit.

-Spirt Touched: 10e, 20r. skill
You transfer your current spirit to target touched ally. Its duration is renewed.

-Rend Spirt: 10e, 30r. spell
Remove target foe of its spirit. They take 10-50 fire damage.

-Eagle's Eyes:[elite] 10e, 30r. spirit spell
For 12-18 seconds, target other ally is uneffcted by blindness and any other effects that would cause them to miss.

-Sight of the Ancestor:[elite] 10e, 60r. spirit spell
For 8-12 seconds you cannot miss. If one of you attacks would be blocked or evaded, instead it results in a critical hit.

-Rending Gaze:[elite] 10e, 30r. spell
Stripped target foe of 1-3 enchanments, 1-3 hexes, and all of thier spirits. For each thing remove this way, they take 5-10 fire damage.

-Ancestors Gaze: 5e, 1r. spell
Target foe takes 12-46 lighting damage.
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Storm Magic

-Rain Dance: 5e, 50r. stance
For 12-24 seconds, any Storm Magic spells you cast last 25-75% longer and are cast 33-66% faster.

-Call Storm: 10e, 3c, 60r. spell
You summon a weak storm to change the weather. It rains, causing everyone under its effect to move 5-10% slower. This storm last for 10-30 seconds.

-Call Thunder Storm: 15e, 3c, 60r. spell
You summon a Thunder storm to alter the weather. It rains, causing everyone under its effect to move 5-25% slower. Also lighting will strike a ramdom enemy every 5 seconds for 5-30 lighting damage. This storm lasts for 10-30 seconds.

-Call Twister:[elite] 15e, 3c, 60r. spell
You summon a Twister to reak havoc on you foes. The twister will travel around the area assulting foes. Any foe nearbye the twister will take 10-50 cold damage a second. Also, any projectile will be absorbed by the twister. The twister lasts for 5-15 seconds.

-Strong Winds: 10e, 3c, 60r. spell
You summon Strong Winds to alter the weather. These winds blow with you, so anyone moving with the wind moves 5-10% faster and anyone moving against it moves 5-10% slower. Also any arrow shot with the winds strike for 10-25% more damage and any moving against it strike for 10-25% less damage.

-Gale Winds: 10e, 3c, 75r. spell
You summon Gale Winds to change the weather. These winds blow with you, so anyone moving with the wind moves 10-25% faster and anyone moving against it moves 10-25% slower and suffers 5-10 cold damage every second. Also any arrow shot with the winds strike for 25-60% more damage and any moving against it strike for 50-75% less damage.

-Thunderous Flash: 15e, 45r. spell
Nearby foes are blinded and dazed for 6-12 seconds.

-Ancestor's Fury:[elite] 25e, 6c, 120r. spell
You unleash the fury of the Ancestor onto the world. This storm has unatural hard rain and winds. Anyone effected by the storm moves 50-75% slower and any arrows hit for 60-80% less damage. This storm will strike a ramdom foe for 10-40 lighting damage every 2 seconds. This storm lasts for 15-30 seconds.

-Snow Storm: 10e, 3c, 40r. spell
You summon a Snow Storm to alter the weather. Anyone effected by this storm will have a 15-25% chance to miss. Any foe will also take 1 cold damage every 2-1 seconds. This storm lasts for 10-30 seconds.

-Blizzard: 15e, 3c,60r. spell
You summon a Blizzard to change the weather. Anyone effective by this storm will have a 20-50% chance to miss. Any foe will also take 1-2 damage every 2-1 seconds. This storm lasts for 10-30 seconds.

-Fog Bank: 5e, 3c, 30r.
You summon a Fog Bank to alter the weather. Anyone effected by Fog Bank has a 50-95% chance to miss. This Fog lasts for 10-30 seconds.
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Natural Remedies

-Mend Wound: 10e, 15r. skill
Target touched ally is cured of bleeding, crippled and deepwound.

-Natural Cure: 10e, 15r. skill
Target touched ally is cured of weakness, poisin and disease.

-Invigorate: 10e, 30r. skill
Target touched ally is unnaffected by any attack or speed debuffs for 10-30 seconds.

-Harden Resovle:[elite] 5e, 20r. skill
Target touhced ally has the duration of any condition reduced by 25-75% for 10-50 seconds.

-Stimulant: 15e, 30r. skill
Target touched ally moves and attacks 10-25% faster for 6-12 seconds.

-Side Effects: 10e, 60r. skill
Your next 3-9 Natural Remedy skill also heal for 10-50 health.

-Healing Herb: 5e, 12r. skill
Target touched ally is healed for 12-44 health and gains +1-5 health regeneration for 10 seconds.

-Thicken Skin:[elite] 5e, 50r. skill
For 8-20 seconds target touched ally has +1-2 damage asorption

-Steady Nerves: 5e, 10r. skill
Target touched ally cannot be interrupted for 8-12 seconds.

-Shaken Nerves: 5e, 15r. skill
Target touch foe is eaisly interrupted for 8-12 seconds.
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UPDATE 1: added
-intimidating totem, quaking totem(totem magic)
-Mighty Like Mountain, Cleansing Gaze, Spirit Touched, Rend Spiri, and Eagle's Eyes(Spirit Vision)
-Strong Winds, Gale Winds, Thunderous Flash, and Ancestor's Fury(storm magic)
-Armor sets added
-Scapped war crys and put in Natural Remidies

UPDATE 2: added
-Burning and Healing totem(totem magic)
-Snow Storm, Blizzard, and Fog Bank(storm magic)
-Side Effects, Healing Herb, Thicken Skin, and Steady Nerves(Natural Remedies)

Last edited by trebes; Nov 05, 2006 at 03:16 PM // 15:16..
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